Diagrammatic

Design an ETA Service and Location Sharing Between Driver and Rider — System Design Interview Practice

Design a system to calculate ETA and share real-time location between drivers and riders. Work through the requirements, architecture trade-offs, and an interactive design review.

Concepts and architecture decisions to consider

  • locationConcept to explore
  • etaConcept to explore
  • real timeConcept to explore

Interview prompt

Design driver and rider location sharing with map matching, ETA calculation, and privacy so users can publish a location and refresh ETA reliably at scale.

  • Define the source of truth for trip consent and final route state and make retries idempotent.
  • Use bounded, partitioned state to meet 1M active trips and 1M location updates per second and ETA update p95 <=2s.
  • Separate the critical request path from map matching, route recalculation, notifications, and history.
  • Explain consistency, failure recovery, authorization, observability, and a degraded mode.

Requirements and scale assumptions

  • Support the core workflow to publish a location and refresh ETA.
  • Expose status, results, and freshness appropriate to driver and rider location sharing with map matching, ETA calculation, and privacy.
  • Support authorization, validation, updates, deletion, and recovery semantics.
  • Meet ETA update p95 <=2s under normal load.
  • Scale to 1M active trips and 1M location updates per second without a single hot key or unbounded synchronous work.
  • Do not lose committed state; make retries and duplicate events safe.
  • Degrade safely when downstream workers, caches, or external dependencies fail.
  • 1M active trips and 1M location updates per second
  • Partition by the primary tenant, user, item, or geographic key and isolate hot partitions.
  • Keep serving state bounded; retain raw events or durable records for replay and auditing.
  • Peak scale: 1M active trips — Capacity assumption that drives partitioning and backpressure.
  • Latency target: ETA update p95 <=2s — User-facing budget for the primary request or read path.
  • Durable boundary: Committed before async — The source of truth is trip consent and final route state.
  • Async boundary: At-least-once workers — Keep map matching, route recalculation, notifications, and history off the synchronous path.

Key entities

  • InteractioninteractionId, actorId, objectId, type, version, occurredAt

    Canonical eta location sharing interaction with an idempotency key and ordering version.

  • ConnectionSessionsessionId, userId, deviceId, roomKey, lastHeartbeat, status

    Ephemeral but observable eta location sharing connection registration used for routing and presence.

  • FanoutCursorstreamKey, shard, offset, consumerGroup, updatedAt

    Durable progress marker for eta location sharing fan-out and replay.

  • DeliveryReceiptinteractionId, recipientId, channel, attempt, status, deliveredAt

    Deduplicated eta location sharing delivery state for reconnects, retries, or acknowledgements.

Data flow

  1. 1. Accept and commit the interactionThe eta location sharing gateway authenticates the actor, validates room or object membership, applies rate limits, and conditionally commits the interaction.
  2. 2. Publish an ordered eventAn outbox emits the committed eta location sharing transition with an event ID, partition key, sequence, and replay retention.
  3. 3. Fan out by partitionConsumers route eta location sharing events to connected recipients, durable inboxes, or notification channels without making the origin write wait for every recipient.
  4. 4. Resume and reconcile connectionsClients reconnect with a cursor; the eta location sharing service replays missed events, deduplicates delivery, and exposes stale or degraded state.
  5. 5. Measure latency and recoverOperations tracks eta location sharing publish-to-deliver latency, hot partitions, reconnect storms, dropped events, and consumer lag for replay or repair.

Deep dives and trade-offs

  • Ordering, idempotency, and hot keysChoose a eta location sharing partition key that preserves required order while distributing high-volume rooms, users, or objects. Use event IDs, inboxes, consumer offsets, and conditional state transitions for at-least-once delivery. Split or isolate hot partitions without changing the client-visible sequence contract.
  • Reconnect and replay semanticsIssue resumable eta location sharing cursors with an expiry and a clear snapshot-plus-delta fallback. Bound replay windows and rebuild from durable state when a cursor is too old. Expose version and freshness so a client can distinguish current, catching up, and degraded state.
  • Backpressure and presenceKeep connection heartbeats and ephemeral presence separate from durable eta location sharing interactions. Coalesce safe updates, shed low-value work, and protect critical events during reconnect storms. Measure end-to-end delivery, not only broker publish latency.
  • Direct fan-out versus pull-based readsUse push for latency-sensitive eta location sharing deltas and pull or replay for reconnect, history, and recovery. A push-only design loses state when clients disconnect and a pull-only design wastes latency and bandwidth.
  • Per-recipient queues versus shared streamsUse shared partitioned streams with per-recipient cursors where fan-out is large, and isolate exceptional high-fanout objects. A queue per recipient becomes expensive and hard to inspect at large scale.
  • Strong ordering versus availabilityGuarantee ordering only within the scope the product needs, such as a room, object, or conversation. Global ordering introduces a bottleneck and still does not solve duplicate delivery or reconnect recovery.
Diagrammatic — system design practice and architecture review.